- 03 4月, 2017 2 次提交
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由 Shane Bryldt 提交于
FS-10167: Fixed bug with ks_pool_resize allocating incorrectly based on recent allocation code changes. Added some missing files as well from prior commits related to libblade test projects and windows VS project property files.
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由 Shane Bryldt 提交于
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- 01 4月, 2017 1 次提交
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由 Anthony Minessale 提交于
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- 31 3月, 2017 2 次提交
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由 Shane Bryldt 提交于
FS-10167: Added windows compilation of libconfig and libsodium to support libblade, all of which now have windows projects and a new libblade solution containing everything. Blade compiles, but many warnings have been disabled and should be reviewed and fixed where reasonable towards clean compiling. Code Analysis has also been enabled for visual studio projects, warnings beginning with C6XXX can be ignored unless adding code-analysis macros to libks and libblade.
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由 Mike Jerris 提交于
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- 30 3月, 2017 3 次提交
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由 Anthony Minessale 提交于
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由 Shane Bryldt 提交于
FS-10167: Updated libks windows project and test projects to utilize the latest build toolset, and added code analysis to identify potential issues before they occur.
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由 Anthony Minessale 提交于
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- 29 3月, 2017 6 次提交
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由 Shane Bryldt 提交于
FS-10167: Small fix to the simclist.c assertion guards after having copied the latest from the source git again in the last patch.
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由 Shane Bryldt 提交于
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由 Shane Bryldt 提交于
FS-10167: Fixed bug in windows test_thread_pools test related to the thread pool itself and ks_q cleanup
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由 Ken Rice 提交于
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由 Anthony Minessale 提交于
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由 Shane Bryldt 提交于
FS-10167: Added test_thread_pools to windows build, added BREAK condition to wait for objects to be added to the queue before the workers prematurely exit. Fixed a bug in thread pool creation that wasn't showing up under linux test.
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- 28 3月, 2017 4 次提交
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由 Anthony Minessale 提交于
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由 Shane Bryldt 提交于
FS-10167: Added testacl to windows build, builds and runs under windows. Added missing testwebsock.vcxproj file that was missing on a prior commit.
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由 Shane Bryldt 提交于
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由 Shane Bryldt 提交于
FS-10167: Added testwebsock to windows build, completely removed precompiled openssl dependancy and injected the use of core library openssl build, everything seems to build and work for windows thus far.
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- 27 3月, 2017 15 次提交
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由 Shane Bryldt 提交于
FS-10167: Removed testmmap as it is no longer relevant, removed windows fake mmap layer which was broken and replaced with direct allocator
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由 Shane Bryldt 提交于
FS-10167: Fixed issue with eating processor when ks_sleep() is called on windows, testthreadmutex is now fully functional on windows as well, all tests are passing
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Mike Jerris 提交于
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由 Brian West 提交于
FS-10183 [mod_sofia] Broadsoft Shared line pickup would fall if a-leg is PCMU and your pickup device has G722 as its first codec.
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由 Anthony Minessale 提交于
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由 Mike Jerris 提交于
Merge pull request #1218 in FS/freeswitch from ~DRAGOS_OANCEA_NX/freeswitch-dragos-nx:feature/FS-10115-ogg_extension_assoc to master * commit 'f1b756c6': FS-10115: [mod_sndfile] add ".ogg" extension to mod_sndfile (map audio OGG format to ".ogg" extension too, not only to ".oga") (and change mem pool)
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由 Shane Bryldt 提交于
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- 26 3月, 2017 3 次提交
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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由 Anthony Minessale 提交于
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- 24 3月, 2017 4 次提交
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由 Shane Bryldt 提交于
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由 Mike Jerris 提交于
Merge pull request #1227 in FS/freeswitch from ~NBLASGEN/freeswitch:bugfix/FS-10128-v8-socket-implementation-uses-strlen to master * commit 'fabe27ab': FS-10128 [mod_v8] This commit removes strlen() in favor of binary safe .length() function
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由 Mike Jerris 提交于
Merge pull request #1204 in FS/freeswitch from ~DRAGOS_OANCEA_NX/freeswitch-dragos-nx:fix_vol_conference_member to master * commit '5d35744f': FS-10087: fix for volume level per member of conference (volume level when playing file)
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由 Mike Jerris 提交于
Merge pull request #1238 in FS/freeswitch from ~ANTONIO/freeswitch:bugfix/FS-10174-sefgault-in-mod_conference-after to master * commit 'bd4b835c': FS-10174 [mod_conference] fix segfault after playing alone-sound when video is not enabled
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