提交 12cabdfb authored 作者: Michael Jerris's avatar Michael Jerris

add new files for mod_shout build (still more to do here (FSBUILD-63)

git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@9157 d0543943-73ff-0310-b7d9-9358b9ac24b2
上级 2b6b2422
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Download LAME"
ProjectGUID="{D5D2BF72-29FE-4982-A9FA-82AB2086DB1B}"
RootNamespace="Download LAME"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\lame\cleancount"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Lame."
CommandLine="if not exist &quot;$(ProjectDir)..\lame-3.97&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://svn.freeswitch.org/downloads/libs/lame-3.97.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\lame-3.97"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Lame."
CommandLine="if not exist &quot;$(ProjectDir)..\lame-3.97&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://svn.freeswitch.org/downloads/libs/lame-3.97.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\lame-3.97"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Download LIBSHOUT"
ProjectGUID="{D5D2BF72-29FE-4982-A9FA-82AB3086DB1B}"
RootNamespace="Download LIBSHOUT"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\libshout\cleancount"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Flite."
CommandLine="if not exist &quot;$(ProjectDir)..\libshout-2.2.2&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://svn.freeswitch.org/downloads/libs/libshout-2.2.2.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\libshout-2.2.2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Flite."
CommandLine="if not exist &quot;$(ProjectDir)..\libshout-2.2.2&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://svn.freeswitch.org/downloads/libs/libshout-2.2.2.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\libshout-2.2.2"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Download OGG"
ProjectGUID="{D5D2BF72-29FE-4982-A9FA-82AB1086DB1B}"
RootNamespace="Download OGG"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="10"
CharacterSet="2"
BuildLogFile="$(IntDir)\BuildLog $(ProjectName).htm"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\ogg\cleancount"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Lame."
CommandLine="if not exist &quot;$(ProjectDir)..\libogg-1.1.3&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://downloads.xiph.org/releases/ogg/libogg-1.1.3.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\libogg-1.1.3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Downloading Lame."
CommandLine="if not exist &quot;$(ProjectDir)..\libogg-1.1.3&quot; cscript /nologo &quot;$(ProjectDir)util.vbs&quot; GetUnzip http://downloads.xiph.org/releases/ogg/libogg-1.1.3.tar.gz &quot;$(ProjectDir)..&quot;&#x0D;&#x0A;"
Outputs="$(ProjectDir)..\libogg-1.1.3"
/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
差异被折叠。
<?xml version="1.0" encoding="windows-1255"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="libogg"
ProjectGUID="{0FEEAEC6-4399-4C46-B7DB-62ECE80D15B4}"
RootNamespace="libogg"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\libogg-1.1.3\include"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Static_Release/ogg_static.pch"
AssemblerListingLocation=".\Static_Release/"
ObjectFile=".\Static_Release/"
ProgramDataBaseFileName=".\Static_Release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libogg.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Static_Release/ogg_static.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\libogg-1.1.3\include"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Static_Debug/ogg_static.pch"
AssemblerListingLocation=".\Static_Debug/"
ObjectFile=".\Static_Debug/"
ProgramDataBaseFileName=".\Static_Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/libogg.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Static_Debug/ogg_static.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\libogg-1.1.3\src\bitwise.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\libogg-1.1.3\src\framing.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\libogg-1.1.3\include\ogg\ogg.h"
>
</File>
<File
RelativePath="..\..\libogg-1.1.3\include\ogg\os_types.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
差异被折叠。
/* shout.h
*
* API for libshout, the streaming library for icecast
*
* Copyright (C) 2002-2003 the Icecast team <team@icecast.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __LIBSHOUT_SHOUT_H__
#define __LIBSHOUT_SHOUT_H__
#include <sys/types.h>
#ifdef WIN32
#include <os.h>
#endif
#define SHOUTERR_SUCCESS (0)
#define SHOUTERR_INSANE (-1)
#define SHOUTERR_NOCONNECT (-2)
#define SHOUTERR_NOLOGIN (-3)
#define SHOUTERR_SOCKET (-4)
#define SHOUTERR_MALLOC (-5)
#define SHOUTERR_METADATA (-6)
#define SHOUTERR_CONNECTED (-7)
#define SHOUTERR_UNCONNECTED (-8)
#define SHOUTERR_UNSUPPORTED (-9)
#define SHOUTERR_BUSY (-10)
#define SHOUT_FORMAT_OGG (0)
#define SHOUT_FORMAT_MP3 (1)
/* backward-compatibility alias */
#define SHOUT_FORMAT_VORBIS SHOUT_FORMAT_OGG
#define SHOUT_PROTOCOL_HTTP (0)
#define SHOUT_PROTOCOL_XAUDIOCAST (1)
#define SHOUT_PROTOCOL_ICY (2)
#define SHOUT_AI_BITRATE "bitrate"
#define SHOUT_AI_SAMPLERATE "samplerate"
#define SHOUT_AI_CHANNELS "channels"
#define SHOUT_AI_QUALITY "quality"
typedef struct shout shout_t;
typedef struct _util_dict shout_metadata_t;
#ifdef __cplusplus
extern "C" {
#endif
/* initializes the shout library. Must be called before anything else */
void shout_init(void);
/* shuts down the shout library, deallocating any global storage. Don't call
* anything afterwards */
void shout_shutdown(void);
/* returns a static version string. Non-null parameters will be set to the
* value of the library major, minor, and patch levels, respectively */
const char *shout_version(int *major, int *minor, int *patch);
/* Allocates and sets up a new shout_t. Returns NULL if it can't get enough
* memory. The returns shout_t must be disposed of with shout_free. */
shout_t *shout_new(void);
/* Free all memory allocated by a shout_t */
void shout_free(shout_t *self);
/* Returns a statically allocated string describing the last shout error
* to occur. Only valid until the next libshout call on this shout_t */
const char *shout_get_error(shout_t *self);
/* Return the error code (e.g. SHOUTERR_SOCKET) for this shout instance */
int shout_get_errno(shout_t *self);
/* returns SHOUTERR_CONNECTED or SHOUTERR_UNCONNECTED */
int shout_get_connected(shout_t *self);
/* Parameter manipulation functions. libshout makes copies of all parameters,
* the caller may free its copies after giving them to libshout. May return
* SHOUTERR_MALLOC */
int shout_set_host(shout_t *self, const char *host);
const char *shout_get_host(shout_t *self);
int shout_set_port(shout_t *self, unsigned short port);
unsigned short shout_get_port(shout_t *self);
int shout_set_password(shout_t *, const char *password);
const char *shout_get_password(shout_t *self);
int shout_set_mount(shout_t *self, const char *mount);
const char *shout_get_mount(shout_t *self);
int shout_set_name(shout_t *self, const char *name);
const char *shout_get_name(shout_t *self);
int shout_set_url(shout_t *self, const char *url);
const char *shout_get_url(shout_t *self);
int shout_set_genre(shout_t *self, const char *genre);
const char *shout_get_genre(shout_t *self);
int shout_set_user(shout_t *self, const char *username);
const char *shout_get_user(shout_t *self);
int shout_set_agent(shout_t *self, const char *username);
const char *shout_get_agent(shout_t *self);
int shout_set_description(shout_t *self, const char *description);
const char *shout_get_description(shout_t *self);
int shout_set_dumpfile(shout_t *self, const char *dumpfile);
const char *shout_get_dumpfile(shout_t *self);
int shout_set_audio_info(shout_t *self, const char *name, const char *value);
const char *shout_get_audio_info(shout_t *self, const char *name);
int shout_set_public(shout_t *self, unsigned int make_public);
unsigned int shout_get_public(shout_t *self);
/* takes a SHOUT_FORMAT_xxxx argument */
int shout_set_format(shout_t *self, unsigned int format);
unsigned int shout_get_format(shout_t *self);
/* takes a SHOUT_PROTOCOL_xxxxx argument */
int shout_set_protocol(shout_t *self, unsigned int protocol);
unsigned int shout_get_protocol(shout_t *self);
/* Instructs libshout to use nonblocking I/O. Must be called before
* shout_open (no switching back and forth midstream at the moment). */
int shout_set_nonblocking(shout_t* self, unsigned int nonblocking);
unsigned int shout_get_nonblocking(shout_t *self);
/* Opens a connection to the server. All parameters must already be set */
int shout_open(shout_t *self);
/* Closes a connection to the server */
int shout_close(shout_t *self);
/* Send data to the server, parsing it for format specific timing info */
int shout_send(shout_t *self, const unsigned char *data, size_t len);
/* Send unparsed data to the server. Do not use this unless you know
* what you are doing.
* Returns the number of bytes written, or < 0 on error.
*/
ssize_t shout_send_raw(shout_t *self, const unsigned char *data, size_t len);
/* return the number of bytes currently on the write queue (only makes sense in
* nonblocking mode). */
ssize_t shout_queuelen(shout_t *self);
/* Puts caller to sleep until it is time to send more data to the server */
void shout_sync(shout_t *self);
/* Amount of time in ms caller should wait before sending again */
int shout_delay(shout_t *self);
/* Sets MP3 metadata.
* Returns:
* SHOUTERR_SUCCESS
* SHOUTERR_UNSUPPORTED if format isn't MP3
* SHOUTERR_MALLOC
* SHOUTERR_INSANE
* SHOUTERR_NOCONNECT
* SHOUTERR_SOCKET
*/
int shout_set_metadata(shout_t *self, shout_metadata_t *metadata);
/* Allocates a new metadata structure. Must be freed by shout_metadata_free. */
shout_metadata_t *shout_metadata_new(void);
/* Free resources allocated by shout_metadata_t */
void shout_metadata_free(shout_metadata_t *self);
/* Add a parameter to the metadata structure.
* Returns:
* SHOUTERR_SUCCESS on success
* SHOUTERR_INSANE if self isn't a valid shout_metadata_t* or name is null
* SHOUTERR_MALLOC if memory can't be allocated */
int shout_metadata_add(shout_metadata_t *self, const char *name, const char *value);
#ifdef __cplusplus
}
#endif
/* --- Compiled features --- */
#define SHOUT_THREADSAFE @SHOUT_THREADSAFE@
#endif /* __LIBSHOUT_SHOUT_H__ */
<?xml version="1.0" encoding="windows-1255"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="mod_shout"
ProjectGUID="{38FE0559-9910-43A8-9E45-3E5004C27692}"
RootNamespace="mod_shout"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\w32\module_debug.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;../../../../libs/curl/include&quot;;&quot;../../../../libs/lame-3.97/include&quot;;&quot;..\..\..\..\libs\win32\libshout&quot;;&quot;..\..\..\..\libs\libshout-2.2.2\include&quot;"
PreprocessorDefinitions="CURL_STATICLIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreDefaultLibraryNames="LIBCMTD.LIB;LIBCMT.LIB"
GenerateDebugInformation="true"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="..\..\..\..\w32\module_release.vsprops"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;../../../../libs/curl/include&quot;;&quot;../../../../libs/lame-3.97/include&quot;;&quot;..\..\..\..\libs\win32\libshout&quot;;&quot;..\..\..\..\libs\libshout-2.2.2\include&quot;"
PreprocessorDefinitions="CURL_STATICLIB"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
WarningLevel="3"
WarnAsError="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreDefaultLibraryNames="LIBCMTD.LIB;LIBCMT.LIB"
GenerateDebugInformation="false"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\common.c"
>
</File>
<File
RelativePath=".\dct64_i386.c"
>
</File>
<File
RelativePath=".\decode_i386.c"
>
</File>
<File
RelativePath=".\decode_ntom.c"
>
</File>
<File
RelativePath=".\interface.c"
>
</File>
<File
RelativePath=".\layer3.c"
>
</File>
<File
RelativePath=".\mod_shout.c"
>
</File>
<File
RelativePath=".\tabinit.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\huffman.h"
>
</File>
<File
RelativePath=".\mpg123.h"
>
</File>
<File
RelativePath=".\mpglib.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
Markdown 格式
0%
您添加了 0 到此讨论。请谨慎行事。
请先完成此评论的编辑!
注册 或者 后发表评论